My research spans augmented and virtual reality, mobile systems, deep learning, and reinforcement learning.

Selected research
Patient-Centered VR Rehabilitation in the ICU
IEEE TVCG · 2026Can immersive activity be safe, measurable, and motivating inside the constraints of critical care?
Publications
Full list on Google Scholar ↗2026
- SHARE: Towards Head-Mounted AR with User-Centric SLAM in Shared Human-Robot Workspaces
- Rhythms of Recovery: Patient-Centered Virtual Reality Exergame for Physical Rehabilitation in the Intensive Care Unit
- No Guide, No Cheat: Detecting Smart Glasses via AR Optical Signatures
- Demo: Catch Smart Glasses If You Scan: Robot-Controlled vs. UI-Guided
2025
2024
- Apple vs. Meta: A Comparative Study on Spatial Tracking in SOTA XR Headsets
- Did I Do Well? Personalized Assessment of Trainees' Performance in Augmented Reality-Assisted Neurosurgical Training
- Accuracy of Routine External Ventricular Drain Placement Following a Mixed Reality-Guided Twist-Drill Craniostomy
- SEESys: Online Pose Error Estimation System for Visual SLAM
2023
2022









